With the release of Rift: Planes of Telara drawing closer, one of the most
common questions is if the game is good enough to buy. Many gamers have voiced
worries that Rift is simply another cloned version of World of Warcraft and that
the "new and shiny" appeal will fade quickly. Others say that Rift is one of
very few games that have very few bugs or flaws, is polished, well-designed, and
will be good enough on release to be a high quality game in its own right.Â
Well, on to the analysis!
Rift is one of the Massive Multiplayer Online (MMO) games that is built on the
game engine (a software system used for the creation and development of video
games) known as Gamebyro. Other titles that have used this engine include Dark
Age of Camelot, The Elder Scrolls 3 and 4, Fallout 3 and Fallout: New Vegas,
Warhammer Online, and Epic Mickey. This means that, among other things, the
character movement and physics of the world are tried and true, while leaving
room for the visual look to be unique.
Designed and produced by developer Trion Worlds, the visual "feel" of the game
comes closest in comparison to Dark Age of Camelot (DAoC) or Warhammer Online
(WAR). As a title scheduled for launch in 2011, there is a high amount of
expectation for the level of graphics, and while the game is still in beta
testing a single glance at the game on maximum visual settings will set all
worries to rest and confirm that this game looks nothing like WoW.but wow need
cheap gold.what about rift?
The class system in Rift creates a completely new approach to creating a unique
character. In other games players will flock to "cookie cutter" builds (where
everyone uses the exact same character layout because it's the "best") and
"flavor of the month" builds (where everyone plays the same character type
because someone realized one cool/powerful/exploitive thing about that build).
With 4 classes, 8 souls per class, 3 souls at a time and 4 combinations per
character, Rift has several hundred basic character build options, not even
including how souls can be upgraded or specified using "talent points." Rift's
soul system far exceeds any other MMO on the market in terms of character class
options. The game's versatility and ability to mix and match allows each
character to fulfill multiple roles in game, and allows players to tailor the
character to a specific playstyle.Â
Truly, there is no comparison.
The keyboard layout and user interface (UI) in Rift are very similar to many MMO
games currently on the market. This can also be considered a mark in its favor:
why reinvent the wheel? Using familiarity for the controls as well as the design
of the UI makes it easy for new players to adapt to the game. What Trion has
included is a great deal of customizability from the player, which negates the
need for 3rd party add-ons, something that has caused trouble in other games.
Rifts:
This concept was mostly pioneered by Warhammer Online, though in WAR's public
quest system specific events would happen at specific locations in the world and
players would have to work together to defeat the monster or save the village or
protect the treasure. Rifts simply take it a step further. Rifts randomly appear
everywhere throughout the world, including on top of players and villages. If
not dealt with effectively by players, they will spawn monsters that will invade
and take over player controlled towns.
This can even culminate in world events, where dozens of rifts will open
simultaneously, turning the sky dark and launching dozens of dozens of
invasions. Woe betide to any player that doesn't join other players to help stop
the invasions, for very little questing can be done until the event is over!
This gives the game a very dynamic feel, making the player feel like they're
truly having an effect on the world (and to be honest, they are!).Â
PvE/PvP:
Nothing particularly innovative here, both Player vs. Environment (PvE) and
Player vs. Player (PvP) content in Rift have strong similarities to many prior
MMO games. The PvE in Rift is a fairly linear quest progression, broken up by
dungeon raiding and, of course, the rift system.
On the PvP side, Warfronts are almost identical to both Battlegrounds from WoW
or Scenarios from WAR, allowing players to compete in groups of 5-20 to
accomplish familiar gaming goals (capture the flag, king of the hill, control
point domination, etc.). The concept is tried and true, and it is still a good
way to enjoy PvP. Open world PvP (fighting other players in regular questing
areas) is also the same as players have seen before, though Trion has hinted at
some ideas that may make it more focused and dynamic down the road.
Often times in games, someone will come up with an idea that they believe others
will enjoy. Other people will look at the idea and work to improve it until it
is ready to launch. After it is released, still others will look at it and
continue to refine it. While it's easy to look at specific things in Rift and
say, "Oh, that came from this game. This came from some other game," Rift is
clearly taking the best things from each game and improving upon them to create
something better.
Trion Worlds has done an amazing job making their game polished and providing
excellent content that gives a great experience. So while it may not be new and
innovative with everything it does, it does things the way they should be done.
well i hope you like it
If u want know more information about Rift.plz come to www.awwgame.com ,this is a wonderful website ,u will see a lot.